• Size: Medium
  • Speed: 30 feet.
  • Practical: You gain proficiency in one of the following skills: Athletics, Medicine, Nature, or Survival.
  • Surge of Vigor: If an attack deals over half of your current remaining hit points in damage (even if your hit points are reduced to 0 by the attack), you immediately regain hit points equal to 1d12 + your Constitution modifier. You cannot use this feature again until you complete a Long Rest.
  • Languages: Cervans speak Birdfolk and Cervan (which has no written script).
  • Cervan Lineage (Choose One):
    • Grove Cervan:
      • Swift: Your base walking speed increases to 35 feet.
      • Standing Leap: Your base long jump is 30 feet, and your base high jump is 15 feet, with or without a running start.
      • Nimble Step: Opportunity Attacks made against you are rolled with Disadvantage.
    • Pronghorn Cervan:
      • Robust Build: Your carrying capacity and the weight you can push, drag, or lift are doubled.
      • Antlers: You can use your Unarmed Strike to gore opponents, dealing 1d6 + your Strength modifier Piercing damage on a hit. Additionally, if you move at least 20 feet in a straight line toward an opponent, you can spend a Bonus Action to charge them, dealing an extra 1d6 Piercing damage. If the target of your charge is Large or smaller, they must make a Strength saving throw (DC = 8 + your Proficiency Bonus + your Strength modifier). On a failed save, the target is pushed 10 feet away from you into a space of your choice.