
- Size: Medium
- Speed: 30 feet
- Glide: When falling, you can use your Reaction to slow your descent to 60 feet per round and take no fall damage upon landing. If you would fall at least 10 feet in this way, you may fly horizontally up to your Speed in one chosen direction (you cannot move upwards), landing in the space where you finish your movement. You cannot Glide while carrying heavy weapons, wielding a shield (though you may drop held items as part of your Reaction), wearing Heavy armor, or while encumbered.
- Talons: Your Unarmed Strike with your Talons deals 1d4 Piercing damage. Additionally, you have Advantage on Strength (Athletics) checks made to climb any surface your Talons could reasonably grip.
- Learned: You gain proficiency in one of the following skills: Arcana, History, Nature, or Religion.
- Appraising Eye: When you take a Study Action to examine any object, you can determine any magical properties it has, how they might be used or activated, and a fair estimation of its market price. Once used, you must complete a Short or Long Rest before you can use this trait again.
- Languages: You understand Auran, though you cannot speak it naturally. You also speak, read, and write Birdfolk.
- Corvum Lineage (Choose One):
- Dusk Corvum:
- Skulker: You have Advantage on Dexterity (Stealth) checks made in Dim Light or Darkness.
- Street Smarts: You gain proficiency in the Insight skill.
- Kindled Corvum:
- Convincing: You gain proficiency in either the Deception or Persuasion skill. Additionally, you have Advantage on all Charisma checks made to convince someone of your exceptional knowledge on any topic related to the skill selected with your Learned trait (Arcana, History, Nature, or Religion).
- Sharp Mind: You learn one additional language of your choice, gain proficiency in a Tool of your choice, and can accurately recall with perfect clarity anything you have seen or heard within the past month.